
Hey!
My name is Alex Mckie and I am a Level Designer
​
Throughout my career I have always loved to work in teams and encounter new challenges that help to grow my knowledge, specifically in level design but also with smaller quirks in other disciplines such as art, audio and programming.
My current skillsets include iterative level/games design with detailed documentation, spatial design and a focus on player feel, alongside theory on how to make fun and engaging level design through the MDA approach. Another skillset is level design with focus on pathing, set pieces and player agency. Additional workflows include creating Game ready UI’s in Unreal from scratch as well as game-ready assets.
Current Projects professionally worked on include “MechHead” where I was employed as a Level Designer which won “Best Arcade Game” for the 2023 TIGA awards.
Other projects include functional level streaming which heavily optimises my levels, finished maps in proprietary SDK’s such as 4A’s Exodus SDK and lastly leading a 20 person team as project lead on “When Pigs Fly”.
Design Software
Engines/Editors
.png)
.png)
.png)
.png)
.png)









