Toro
Toro was a collaborative project I worked on with a development team of 20 with my role being a Junior designer.
Project length = 6 weeks
Behind The Scenes
The game is a parkour time-trial game set in Spain with the player having to escape the running of the bulls. My first responsibility as a designer was contributing to a team written GDD as well as controlling scope. However as the project progressed I took on more responsibilities. I first started with my workflow of making levels described in What Goes Bump in the Ruins, which aimed to create 1 playable level a week. This worked out well as I churned out 2 levels for the final build whilst being relatively bug free.
Level 5 Design

Level 7 Design

Level 5 Screenshots





Level 7 Screenshots





Level 5 Pathing

Level 7 Pathing
Mechanic Diagrams












Documentation

























Once these levels were designed I swapped to constructing the UI, creating just mockups and then in game assets due to severe time constraints which I gave to the tech team to implement as. At the week 3 mark, I was the head of a play test session to gather feedback which I made more interesting to testers by having a physical leaderboard for the quickest times with prizes included which unsurprisingly led us to be the most played game. The last 3 weeks consisted on reducing scope and refining the overall experience, iterating and bug fixing levels followed by me creating tutorial videos for use in game and marketing assets (Trailers and screenshots)
Miro




















Skills Learnt
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Efficient level design workflow
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Delegating tasks within a team
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Source control with github and sourcetree
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Remote working with other developers
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Exploration of game design such as tutorials and optional paths for players to experiment with
Skills Used
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Unreal Engine 5
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Miro
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GDD Creation
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Github and Sourcetree
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JIRA
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Confluence
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Photoshop
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Iterative design
The project was extremely successful as Toro received live feedback by rockstar and won 2 Awards, that being Most Replayable and Best Single Player Game by industry judges which pushed the game to be top 3 out of 30 candidates
Launch Trailer
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